Performance
Profiling notes, frame-time diagnosis, GPU and CPU cost, and practical production tradeoffs.
Blog / Field Notes
Practical writing on Unreal Engine performance, UI technical art, VFX, tooling, pipeline decisions, and the small implementation details that make production work hold together.
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Profiling notes, frame-time diagnosis, GPU and CPU cost, and practical production tradeoffs.
UI technical art, runtime behavior, tools, validators, and systems that survive handover.
Houdini, Unreal PCG, DCC handoffs, content checks, and the friction points between teams.
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Send the topic over. Performance breakdowns, UI technical art, tooling, and pipeline writeups usually start with a real production question.