Discipline Technical Art Support
Engine Unreal Engine
Bases London + Lebanon

Capabilities

Technical art support and outsourcing for demanding Unreal Engine productions.

Jin&Jaw is a technical art studio delivering specialist Unreal Engine technical art support across UI technical art, VFX, technical animation, optimisation, shaders, tooling, and procedural generation. The focus is high-performance realtime work, robust pipelines, and production-ready results for teams that need embedded technical art outsourcing or targeted senior support.

01 UI / 01

UI Technical Art & Implementation

We design and implement high-end UI workflows in Unreal Engine, bridging visual design, logic, animation, and runtime behavior into polished, production-grade systems.

  • UI Systems
  • Implementation
  • Unreal Engine
  • UMG
  • SDF
  • Texture Compression
  • Figma
  • Tooling
  • Pipeline
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02 VFX / 02

Cinematic and In-Game VFX

We build sophisticated realtime and cinematic VFX in Unreal Engine, combining shader authoring, Niagara systems, and rendering expertise to deliver visuals that hold up in production.

  • Optimisation
  • Shaders
  • Realtime VFX
  • Cinematic VFX
  • Niagara
  • Houdini
  • Embergen
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03 ANI / 03

Technical Animation

We develop technical animation systems, rig-driven workflows, and sequencer-ready setups that stay flexible, performant, and reliable from prototyping through final delivery.

  • Technical Animation
  • Control Rig
  • Sequencer
  • Houdini
  • Cloth Simulation
  • Chaos Physics
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04 PROC / 04

Procedural Generation

We build procedural content workflows with Houdini Engine and Unreal PCG, creating scalable systems that connect generation, control, and runtime integration directly into production.

  • Houdini
  • Houdini Engine
  • PCG
  • PCG Runtime
  • Geometry Script
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05 PIPE / 05

Tooling & Pipeline

We architect Unreal Engine tooling and pipeline systems that connect DCC workflows, automation, validators, and custom runtime tooling into scalable production infrastructure.

  • C++
  • Python
  • Validators
  • Automation
  • Editor Tools
  • Data Validation
  • Asset Processing
  • DCC Integration
  • Pipeline Architecture
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06 OPT / 06

Optimisation & Profiling

We diagnose performance bottlenecks and optimise Unreal Engine projects across rendering, shaders, content, and runtime systems, using deep profiling to keep builds fast, stable, and shippable.

  • UnrealInsights
  • Pix
  • RazorCPU/GPU
  • RenderDoc
  • Nsights
  • GPU / CPU Analysis
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About

Passionate expert technical artists and programmers built for realtime production.

Jin&Jaw is a growing technical art studio and network of technical artists and programmers working across Unreal Engine, VFX, tooling, and production pipelines. We bring deep practical experience, sharp problem solving, and a genuine passion for ambitious interactive work.

Our team spans the United Kingdom, Lebanon, India, Brazil, Egypt, Japan, and beyond. We work comfortably as embedded collaborators inside existing teams or as mercenary contractors brought in to solve hard technical challenges quickly and decisively.

Adventurous, adaptable, and production-minded, we thrive in fast-moving environments where teams need senior execution, technical clarity, and people who can bridge art, engineering, and delivery.

Clients

Selected client work and collaborations.

Process

A practical approach from setup to delivery.

Engagements are kept direct and efficient, from identifying the technical need through to implementation and handover.

01 PHASE / 01

Diagnose

Review the pipeline, scene, or brief to identify where quality, performance, or workflow is falling short.

02 PHASE / 02

Prototype

Build the first working solution in-engine or through procedural tooling, then test it against the real production requirements.

03 PHASE / 03

Ship Support

Deliver robust setups, clear logic, and support that helps the work survive production rather than only looking good in a single pass.

Contact

Bring in Unreal Engine technical art outsourcing and support for your next production.

Available for Unreal Engine technical art, VFX, technical animation, procedural workflows, Houdini integration, broadcast support, and cinematic delivery.