Service
Technical animation support that helps rigs, sequences, and runtime setups survive production.
This work usually sits where animation, rigging, simulation, and Unreal implementation overlap. We help teams build technical animation systems that remain flexible under iteration and dependable when they move from prototype into final delivery.
The focus is on practical setup, not isolated experimentation: systems that animators can work with, sequences that behave predictably, and production logic that does not collapse under change.
- Control Rig workflows and rig-driven setup support.
- Sequencer integration and shot-ready Unreal animation systems.
- Simulation-adjacent support around cloth, chaos, and secondary motion.
- Technical problem-solving between animation, art, and engine delivery.