Service
VFX support that holds up under production pressure, not just lookdev demos.
We help teams build and ship Unreal VFX that works in context: with the right balance between visual ambition, technical setup, iteration speed, and runtime performance.
This can cover embedded support inside a project team, targeted problem-solving around difficult effects work, or focused delivery for key sequences and realtime moments.
- Niagara systems for gameplay, broadcast, and cinematic use cases.
- Shader authoring and effect lookdev inside Unreal Engine.
- Realtime and cinematic VFX support for final delivery.
- Optimisation and cleanup to keep effects practical in production.